A downloadable game for Windows, macOS, and Linux

Download NowName your own price

---Synopsis---

Kirby is just your average college student - tired, broke, and really into anime. He's really excited to meet his online friend, Leo, in-person for the first time as they finally take that anime convention trip they'd been planning. Along the way, they stop at the Mirage Motel, where spooks ensue. However, it soon becomes clear that the monsters outside aren't the only thing bothering Kirby.


---Features---

(*) Short story of 3000 words (~20 minutes of gameplay)

(*) Random order of spooks

(*) 50+ backgrounds from 4 locations

(*) 10+ animated sequences

(*) 2 lovable main characters + 1 lovable monster

(*) 1 ending with 2 guys being cute together

(*) Donuts and ice cream


---Content Warnings---

  • *Flashing Lights*
  • *Loud Sounds*
  • *Anxiety*
  • *Abandonment*
  • *Hallucinations*

Please exercise discretion while playing this game.


---Credits---

Writing, Scripting, and Sprites:

West of Entropy


Music:
Andrew Sitkov (MuzStation Game Music)
- Funny Horror
- Let's Rock
            
Eric Matyas (www.soundimage.org)
- Autumn Changes
- City of the Disturbed
- Cruising Back in Time
- Drinking Alone
- Impossible Decision
- Key West Sunset
- On Summers Gone By
- Urban Assault
           
Kevin MacLeod (incompetech.filmmusic.io)
- Bicycle (Link)
- Nile's Blues (Link)
CC 4.0 BY
            
3D Models:
Synty Studios
3D Warehouse
        
Photography:
Unsplash
        
Post-Processing Effects:
Amplify Creations
SUMFX
                
Fonts:
Amanda Bottoms (Pea Pumpkin Peters) (Site - kevinandamanda.com)
Patrick Wagesreiter (Patrick Hand)
    
GUI Template By:
BáiYù, bobcgames, minute & npckc
    
Other Resources:
SFX: freesound.org
Animations: Mixamo

StatusReleased
PlatformsWindows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(7 total ratings)
AuthorWestOfEntropy
GenreVisual Novel
Tags2D, Casual, Funny, Gay, Horror, LGBT, Monsters, Short, Yaoi
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download NowName your own price

Click download now to get access to the following files:

Mirage Motel v1.1 - PC 282 MB
Mirage Motel v1.1 - Mac 264 MB
Mirage Motel v1.1 - Linux 271 MB
Mirage Motel Jam Build - PC 282 MB
Mirage Motel Jam Build - Mac 264 MB
Mirage Motel Jam Build - Linux 271 MB

Development log

Comments

Log in with itch.io to leave a comment.

I have to say it, but oh my god this is so good!!! At first I was getting used to the mixed media of the VN but at the end I was absolutely adoring how everything turned out! I didn't know the spooks were all randomized as genuinely I was terrified and even had to cover my eyes on some scenees because the clever usage of the sound effects, placing, and even the effect of it (making one play sound in one earbud while the other was blaring and so on) was very clever and really AMPED up the fear factor.

It amuses me how I felt so anxious with Kirby, undeniably you were able to capture that feeling of anxiety and dread so well I had to pause and check if I was okay. I feel really stupid for being scared of a purple blob guy... Like... It's a purple blob guy that's just dancing outside like what the hell??? And also, I could forgive the entire sequence being something born out of a hallucination because mf that was so random and no way in hell would I believe it-- BUT AT THE SAME TIME IT KEPT GOING ON SO I WAS REALLY CONFLICTED AS HELL!

Not only that, but I feel as though this is pretty applicable to me since I'm also heading to an anime convention some time this month so this is pretty ironic. I would also die to have a friend like Leo because oh my lord, he is a savior. 

Again, I absolutely adore this, it was so fun and creative, not only that but it's well-done in terms of quality and production. It's a crime that not many have played this at all! But you guys did such an awesome job, well done~!!!

I liked this! Despite being genuinely spooky, it's also funny and heartwarming at the same time. I didn't read the page, so on first playthrough I had no idea the event order was randomized - the scene transitions were so natural I couldn't tell at all. Really neat!